
Everdell Score Calculator & Scoring Guide
Add up your city, point tokens, Prosperity bonuses, Journey, and events — the five end-game buckets, totaled for you. Free, for up to 4 players.
Score Calculator
It's a tie — most events achieved wins!
This calculator totals your five end-game buckets and forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →
Nice game! This page won't remember it.
Refresh and tonight's scores are gone. Meeply keeps every game, every player, every win rate — and gives Everdell a category for each of the five scoring buckets so nothing slips through at final count.
Keep your games — get Meeply freeHow Everdell Scoring Works
Everdell builds all game and scores all at once. Across four seasons you place workers and play cards to grow a city of at most 15 cards; then, at game end, five buckets are added together to decide the winner. Here's each one — and where the points quietly pile up.
1Base Points on Cards
Every card in your city — up to 15 of them — shows its point value in the bottom-left corner. Critters and Constructions both count. Add up the printed numbers across your whole city; some cards are worth 0, and a few production cards earn their keep in resources rather than points, so don't assume a full city means a high number here.
2Point Tokens
These are the little point tokens you pick up over the course of the game — from the Clock Tower, from cards like the Chapel that reward you as you place workers, and from various card powers. Count the tokens you've banked on your player area. They're easy to sweep aside at cleanup, so gather them before you total anything else.
3Purple Prosperity Cards
The purple Prosperity cards score at the very end based on the state of your city, and this is where most recount surprises come from. The King scores for basic and special events you've achieved, the Architect for unused resin and pebbles, the Wife scores 3 (plus a bonus if paired with a Husband), and so on. Resolve each Prosperity card's condition against your final board and add the results — check them one card at a time, because they reference things you'd otherwise ignore.
4Events
Each basic event you claimed is worth a flat 3 points. Special events score the value printed on their card, which varies. Add 3 for every basic event, then the printed totals of your special events. Events also break ties, so it's worth counting exactly how many you achieved.
5Journey Points
In autumn you can send workers on the Journey, discarding cards from your hand to claim the spaces worth 5, 4, 3, and 2 points (you must discard that many cards to take each space). Each occupied Journey space scores its printed value. Total the points from every worker you placed there.
Scoring the Everdell Expansions
Everdell's five base buckets stay the same across every expansion — each one just adds a wrinkle on top. Pearlbrook introduces Pearls and the Adornment cards, along with Wonders you build by spending resources and pearls for a chunk of end-game points, so it effectively adds its own scoring stream. Spirecrest layers in weather and travelling visitors that shift how you accumulate points during play.
Bellfaire adds player powers, market cards, and Garland Awards that hand out points for meeting board-state conditions. Mistwood brings a cooperative-leaning module with the Spirit of the Forest, and Newleaf adds the town, tickets, visitors, and reputation — each a small extra column at final scoring.
However you mix them, the five base buckets still anchor the score sheet. The Meeply app tracks the base game cleanly and keeps the whole game in one place so the final tally never turns into a table-wide recount.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Everdell game, every player's win rate, every "the Prosperity cards won me that one" settled with receipts.
Free to try. Everdell is one of 300+ games with rules-aware scoresheets built in.

