
Lost Ruins of Arnak Score Calculator & Scoring Guide
Add up idols, your research track, temple tiles, cards, and guardians — minus those fear cards — for up to 4 players, free, right here.
Score Calculator
| Category | ||
|---|---|---|
| Idol Tilescount × 3 pts | ||
| Research Track | ||
| Temple Tiles | ||
| Item Cards | ||
| Guardian Tilescount × 5 pts | ||
| Fear Cardsenter as a negative | ||
| Total | 0 | 0 |
It's a tie — furthest along the research track wins!
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Keep your games — get Meeply freeHow Lost Ruins of Arnak Scoring Works
Almost all of Arnak's points land at the very end, across six categories added together. Here's exactly what counts in each — including the research track, the one nearly everyone miscounts.
1Idol Tiles
Each idol you collected is worth 3 points at game end — it doesn't matter whether you kept it face-up on your board for its bonus or flipped it face-down to spend as a free action. Count every idol you own and enter that number; the calculator multiplies by 3. This is the row people undercount when they forget that a spent, face-down idol still scores its 3 points.
2Research Track
This is the row Arnak players miscount most, and getting it right often decides the game. You have two tokens climbing the research track: your magnifying-glass token (the archaeologist) and your notebook token (the assistant). At game end each one scores independently. Find the space your magnifying glass ended on and read the victory-point value printed there; do the same for your notebook token, which usually trails a step or two behind; then add the two numbers together and enter the sum. Three mistakes cost people points here: scoring only the magnifying glass and forgetting the notebook, reading a space's bonus icons instead of its point value, and assuming both tokens must sit on the same space. If your magnifying glass climbed all the way to the temple at the top of the track, score the value printed on that final space. When in doubt, score each token separately and total them — never estimate the pair as one number.
3Temple Tiles
Pushing your research to the top of the track lets you claim temple tiles, each stamped with a point value. Add up the values on every temple tile in front of you and enter that total. If you never reached the temple, this row is simply zero.
4Item Cards
Every item and artifact card in your play area that shows a number in its lower-right corner scores that many victory points. Cards with no printed number score nothing — they earned their keep through their effects during the game. Add up the corner values across all of your cards and enter the total here.
5Guardian Tiles
Each guardian you overcame is worth a flat 5 points, whether or not you ever used the boon it granted. Count your guardian tiles and enter that number; the calculator multiplies by 5. Guardians are a reliable 5-point chunk apiece, which is why racing up the temple track to claim them is a common winning line.
6Fear Cards
Fear cards are Arnak's built-in penalty. Any fear card still shuffled into your deck at the end of the game costs you 1 point each. Count them, then enter the total as a negative number — four fear cards is −4. Seeing a negative here is completely normal; the goal is just to keep it small, and a clean run can finish at 0.
The Arnak Expansions
Expedition Leaders is the big one: it gives each player an asymmetric leader with a unique power and starting kit, and adds new double-sided research boards, so no two games climb the track quite the same way. The Missing Expedition is a campaign box — a linked series of scenarios with new mechanisms that unfold as you play through them, for tables who want a story arc rather than one-off games. Twists of Fate is a small expansion that mixes in new cards, idols, and assistants to deepen the base game. None of them change the six-category math above — idols, research, temple tiles, cards, guardians, and fear still decide the winner.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Lost Ruins of Arnak game, every player's win rate, every "I always win" debate settled with receipts.
It knows the rules too: both research tokens, guardians, the fear penalty — added up for you. Free to try, and Arnak is one of 300+ games built in.

