
Concordia Score Calculator & Score Sheet
All six gods plus the Concordia card, totaled for you. Free, for 2 to 5 players — and it won't let you forget the multiply-by-cards step.
Score Calculator
Enter each god's final total — the formula's result multiplied by how many of your cards show that god.
It's a tie — the Praefectus Magnus holder wins!
This calculator totals your gods and forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →
How Concordia Scoring Works
Concordia never scores during play. At the end, you gather every personality card you own — including everything in your discard pile — sort them by the god pictured on each, and work through the gods one at a time. Six gods, plus the Concordia card, added together.
First, the rule everyone forgets
A god's formula isn't scored once — it's scored once for every card you own showing that god. Work out the god's result, then multiply by how many of those cards you hold. Nine houses outside brick cities with two Jupiter cards isn't 9 points, it's 2 × 9 = 18. Four Saturnus cards turn 7 provinces into 28. That multiplication is the entire point of collecting duplicate gods, and it's the single most common missed step at final count — so do it row by row as you fill in the calculator above.
1Vesta
Vesta turns leftover wealth into points. Value every good still in your storehouse at the usual price shown on the board, add your cash on hand, and take 1 VP for each full 10 sestertii — fractions are ignored, so 38 sestertii is 3 VP, not 3.8. The rulebook has everyone score Vesta first, before moving on to Jupiter and the rest, because it's the one god where you need the table to agree on what your goods are worth.
2Jupiter
Jupiter pays 1 VP for each of your houses that sits in a city producing anything other than brick — brick cities are worth nothing to him, which is the whole tension of the god. Count your qualifying houses, then multiply by the number of Jupiter cards you hold. The rulebook's own example: 9 of the player's 12 houses are outside brick cities, and with 2 Jupiter cards that's 2 × 9 = 18 VP. A single card caps out at 15 VP, since 15 houses is the most you can ever build.
3Saturnus
Saturnus rewards spreading out rather than digging in. Count the provinces containing at least one of your houses — one house or four in the same province makes no difference, it's still one province — then multiply by your Saturnus cards. In the rulebook example, houses in 7 provinces with 4 Saturnus cards scores 4 × 7 = 28 VP. The ceiling depends on the map: 12 provinces on Imperium, 11 on Italia.
4Mercurius
Mercurius cares about variety, not volume. Count the distinct types of goods your houses produce — brick, food, tools, wine, cloth — and score 2 VP for each type, then multiply by your Mercurius cards. Producing four of the five types is 8 VP per card; the rulebook example has exactly that, and with 2 Mercurius cards it comes to 2 × 8 = 16 VP. One card maxes at 10 VP for the full set of five.
5Mars
Mars counts the colonists you have out on the map — land and sea alike — at 2 VP each, multiplied by your Mars cards. Five colonists is 10 VP per card, so the example player's 3 Mars cards turn into 3 × 10 = 30 VP. This is the god that punishes leaving colonists sitting in Rome, and a single card tops out at 12 VP for six colonists.
6Minerva
Minerva cards are the five specialists — Mason (brick), Farmer (food), Smith (tools), Vintner (wine) and Weaver (cloth) — and each one pays a fixed rate, printed in the card's corner, for every house you own in a city producing its good. The Farmer in the rulebook example pays 3 VP per food city, so 4 such houses is 12 VP; the Smith likewise pays 3 VP per tools city. Because the rate differs from specialist to specialist, resolve each Minerva card on its own terms rather than lumping them together, and add the results.
7Concordia Card
The Concordia card is the one that ends the game. Whoever buys the last personality card from the display — or builds their 15th house — takes it, everyone else gets one final turn, and the card is worth a flat 7 VP. Only one player scores here, and 7 points is often the difference between first and second, which is why racing for it is a real strategy rather than an afterthought.
Add the seven rows together and the highest total wins; a tie goes to whichever tied player holds the Praefectus Magnus, or would have received it next. Concordia also has two expansions in wide circulation — Salsa and Concordia Venus — and Venus adds a seventh god of the same name, scored per card like all the others, for the provinces where you've built more than once.
Looking for a Concordia Score Sheet?
If you came here hunting for a Concordia score sheet to print, the calculator above does the same job with the math built in — one row per god, one column per player, up to five of them, totals and the tiebreaker handled. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Concordia is one of 300+ games in the free Meeply app.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Concordia game, every player's win rate, every "I told you those four Saturnus cards would pay" settled with receipts.
Free to try. Concordia is one of 300+ games with rules-aware scoresheets built in.

