Concordia board game box cover

Concordia Score Calculator & Score Sheet

All six gods plus the Concordia card, totaled for you. Free, for 2 to 5 players — and it won't let you forget the multiply-by-cards step.

Score Calculator

Enter each god's final total — the formula's result multiplied by how many of your cards show that god.

Category
Vesta
Jupiter
Saturnus
Mercurius
Mars
Minerva
Concordia Card
Total00

This calculator totals your gods and forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →

How Concordia Scoring Works

Concordia never scores during play. At the end, you gather every personality card you own — including everything in your discard pile — sort them by the god pictured on each, and work through the gods one at a time. Six gods, plus the Concordia card, added together.

First, the rule everyone forgets

A god's formula isn't scored once — it's scored once for every card you own showing that god. Work out the god's result, then multiply by how many of those cards you hold. Nine houses outside brick cities with two Jupiter cards isn't 9 points, it's 2 × 9 = 18. Four Saturnus cards turn 7 provinces into 28. That multiplication is the entire point of collecting duplicate gods, and it's the single most common missed step at final count — so do it row by row as you fill in the calculator above.

1Vesta

Vesta turns leftover wealth into points. Value every good still in your storehouse at the usual price shown on the board, add your cash on hand, and take 1 VP for each full 10 sestertii — fractions are ignored, so 38 sestertii is 3 VP, not 3.8. The rulebook has everyone score Vesta first, before moving on to Jupiter and the rest, because it's the one god where you need the table to agree on what your goods are worth.

2Jupiter

Jupiter pays 1 VP for each of your houses that sits in a city producing anything other than brick — brick cities are worth nothing to him, which is the whole tension of the god. Count your qualifying houses, then multiply by the number of Jupiter cards you hold. The rulebook's own example: 9 of the player's 12 houses are outside brick cities, and with 2 Jupiter cards that's 2 × 9 = 18 VP. A single card caps out at 15 VP, since 15 houses is the most you can ever build.

3Saturnus

Saturnus rewards spreading out rather than digging in. Count the provinces containing at least one of your houses — one house or four in the same province makes no difference, it's still one province — then multiply by your Saturnus cards. In the rulebook example, houses in 7 provinces with 4 Saturnus cards scores 4 × 7 = 28 VP. The ceiling depends on the map: 12 provinces on Imperium, 11 on Italia.

4Mercurius

Mercurius cares about variety, not volume. Count the distinct types of goods your houses produce — brick, food, tools, wine, cloth — and score 2 VP for each type, then multiply by your Mercurius cards. Producing four of the five types is 8 VP per card; the rulebook example has exactly that, and with 2 Mercurius cards it comes to 2 × 8 = 16 VP. One card maxes at 10 VP for the full set of five.

5Mars

Mars counts the colonists you have out on the map — land and sea alike — at 2 VP each, multiplied by your Mars cards. Five colonists is 10 VP per card, so the example player's 3 Mars cards turn into 3 × 10 = 30 VP. This is the god that punishes leaving colonists sitting in Rome, and a single card tops out at 12 VP for six colonists.

6Minerva

Minerva cards are the five specialists — Mason (brick), Farmer (food), Smith (tools), Vintner (wine) and Weaver (cloth) — and each one pays a fixed rate, printed in the card's corner, for every house you own in a city producing its good. The Farmer in the rulebook example pays 3 VP per food city, so 4 such houses is 12 VP; the Smith likewise pays 3 VP per tools city. Because the rate differs from specialist to specialist, resolve each Minerva card on its own terms rather than lumping them together, and add the results.

7Concordia Card

The Concordia card is the one that ends the game. Whoever buys the last personality card from the display — or builds their 15th house — takes it, everyone else gets one final turn, and the card is worth a flat 7 VP. Only one player scores here, and 7 points is often the difference between first and second, which is why racing for it is a real strategy rather than an afterthought.

Add the seven rows together and the highest total wins; a tie goes to whichever tied player holds the Praefectus Magnus, or would have received it next. Concordia also has two expansions in wide circulation — Salsa and Concordia Venus — and Venus adds a seventh god of the same name, scored per card like all the others, for the provinces where you've built more than once.

Looking for a Concordia Score Sheet?

If you came here hunting for a Concordia score sheet to print, the calculator above does the same job with the math built in — one row per god, one column per player, up to five of them, totals and the tiebreaker handled. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Concordia is one of 300+ games in the free Meeply app.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Concordia game, every player's win rate, every "I told you those four Saturnus cards would pay" settled with receipts.

Free to try. Concordia is one of 300+ games with rules-aware scoresheets built in.

Download on the App Store
Meeply home screen showing in-progress games and your game collection including Concordia

Concordia Scoring Questions

How do you score Concordia?
Concordia scores once, at the end of the game, entirely from your personality cards. Gather every card you own — including the ones in your discard pile — and sort them by the god pictured on each. Then work through the gods in order: Vesta for wealth, Jupiter for houses outside brick cities, Saturnus for provinces, Mercurius for types of goods produced, Mars for colonists, and Minerva for your specialists. Add 7 VP if you took the Concordia card. Highest total wins.
Do you score each personality card separately in Concordia?
Yes, and this is the step almost everyone forgets. A god's formula is not scored once — it is scored once for every card you own showing that god. Work out the god's result, then multiply by your card count for that god. The rulebook's example player has 9 houses outside brick cities and 2 Jupiter cards, so Jupiter pays 2 × 9 = 18 VP, not 9. The same player's 4 Saturnus cards turn 7 provinces into 28 VP. Collecting duplicate gods is the engine of the whole game.
How does Vesta score in Concordia?
Vesta converts everything you did not spend into points. Take every good left in your storehouse, value it at the usual price shown on the board, add your cash sestertii, and score 1 VP for each full 10 — remainders are simply ignored. The rulebook example works out to 25 sestertii of goods plus 13 in cash, which is 38 sestertii and therefore 3 VP. The rules suggest scoring Vesta for all players first, before any other god.
Why do brick cities not count for Jupiter?
Jupiter only pays for houses in cities that produce something other than brick. Brick is the cheapest good in the game and brick cities are the easiest places to build, so Jupiter is the rulebook's way of making cheap expansion cost you something at the end. Count only your non-brick houses for him, then multiply by your Jupiter cards. Your brick houses still count perfectly well for Saturnus, Mercurius and Minerva.
Who gets the 7 VP from the Concordia card?
The player who triggers the end of the game. That happens when someone buys the last personality card available from the display on the board, or when a player builds their 15th house — that player immediately receives the Concordia card and its flat 7 VP. Every other player then takes one final turn before scoring begins, so ending the game does not stop your opponents from getting one more move.
How many points is the Smith specialist card worth in Concordia?
The Smith scores 3 VP for each of your houses in a tools city, under Minerva at final scoring. So three houses in tools cities make the Smith worth 9 VP. It is not multiplied by anything else — each Minerva specialist scores once, at the rate printed in its own corner, unlike the other gods where duplicates multiply.
How do the Minerva specialist cards score?
There are five specialists, one per good: Mason (brick), Farmer (food), Smith (tools), Vintner (wine) and Weaver (cloth). At game end each pays a fixed number of VP — printed in that card's corner — for every house you own in a city producing its good. The rulebook's example Farmer pays 3 VP per food city; the Smith also pays 3 VP per tools city. During the game the same card doubles as a production action: playing it makes all of your houses of that good type produce one unit each.
What is a good Concordia score?
Winning scores typically land somewhere around 100 to 130 points. The worked example in the official rulebook totals 114 VP, which is a fair picture of a solid game: a spread of houses, a handful of duplicated gods, and the Concordia card. Much below 90 usually means your personality cards never doubled up; well past 130 means several gods were multiplied three or four times over.
Who wins a tie in Concordia?
The tied player holding the Praefectus Magnus card wins. If none of the tied players has it, the win goes to whichever of them would have received it next in the normal course of play.
Is there a Concordia score sheet I can use online?
This page works as one: a free digital Concordia score sheet with a row for each god plus the Concordia card, and the totals added up for you. Enter each god's points after multiplying by your cards for that god, and the table handles the rest. It forgets everything when you leave, though — for a score sheet that remembers every game, Concordia is one of 300+ games in the free Meeply app.
Does Meeply support Concordia?
Yes — Concordia is one of 300+ games with rules-aware scoresheets in the Meeply app, with a category for each of the six gods plus the Concordia card bonus, for 2 to 5 players. Free to try.