
Cascadia Score Calculator & Scoring Guide
Total your five wildlife categories, largest habitat areas, habitat bonuses, and nature tokens — for up to 4 players, free, right here.
Score Calculator
| Category | ||
|---|---|---|
| Bears | ||
| Elk | ||
| Salmon | ||
| Hawks | ||
| Foxes | ||
| Mountains | ||
| Forests | ||
| Prairies | ||
| Wetlands | ||
| Rivers | ||
| Largest Habitat Bonus | ||
| Nature Tokens | ||
| Total | 0 | 0 |
It's a tie — most unspent nature tokens wins!
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Keep your games — get Meeply freeHow Cascadia Scoring Works
Cascadia is scored all at once at the end of the game, across twelve lines. Here's what each one counts — including how the wildlife scoring cards change everything.
1Bears
Bears score for groupings, and the exact pattern depends on which bear scoring card you're using. On card A, bears score in pairs: each group of exactly two adjacent bears is a scoring pair, and pairs pay 4 / 11 / 19 / 27 points for one, two, three, or four pairs. Other cards reward trios or larger families instead — check the card in play and enter the total here.
2Elk
Elk reward lines. On card A, each straight line of elk scores by length — a run of one, two, three, or four elk is worth 2 / 5 / 9 / 13 points, and you score each line separately. Other elk cards score formations or lines in different directions, so the geometry that pays best changes card to card.
3Salmon
Salmon score for runs — chains of salmon where each fish touches at most two other salmon (a branching clump breaks the run). On card A a run pays more the longer it gets, from 2 points for a single salmon up to 25+ for the longest runs. Some cards cap or bonus run length differently, so read the active salmon card before totaling.
4Hawks
Hawks want space. On card A a hawk only scores if it is not adjacent to any other hawk, and each such isolated hawk adds to an escalating track (2, 5, 8, 11, 14, 18, 22, 26 for one through eight). Other hawk cards reward line-of-sight between hawks instead, rewarding the opposite placement.
5Foxes
Foxes score based on their neighbors. On card A, each fox is worth 1 point for every different wildlife type in the surrounding six tiles (including other foxes), so a fox ringed by variety can score up to 5. Other fox cards count pairs of matching neighbors instead. Total every fox on your board here.
6Mountains
Find your single largest group of connected mountain tiles and score 1 point per tile in it. Only that one biggest area counts — smaller mountain clumps elsewhere on your map score nothing, so it usually pays to grow one long corridor rather than several stubby ones.
7Forests
Score 1 point per tile in your largest connected group of forest tiles. As with every habitat, only your single biggest forest area scores, and it also feeds into the largest-habitat bonus further down.
8Prairies
Score 1 point per tile in your largest connected group of prairie tiles. Keep an eye on how your prairie area compares to the other players — being the largest is what earns the habitat bonus.
9Wetlands
Score 1 point per tile in your largest connected group of wetland tiles. A sprawling seven-tile wetland is seven points here before any majority bonus is added.
10Rivers
Score 1 point per tile in your largest connected group of river tiles. Rivers tend to snake, so they can be the easiest habitat to stretch into a long, high-scoring corridor.
11Largest Habitat Bonus
On top of the habitat points above, each of the five habitat types awards a majority bonus. In a two-to-four-player game, the player with the largest area of a given habitat scores +2 for it; if two or more players tie for largest, each tied player scores +1 instead. Five habitat types means up to +10 is on the table. Enter your bonus total across all five habitats here.
12Nature Tokens
Nature tokens let you take any wildlife-or-tile you like and break the pairing rule, but every one you hoard is worth a flat 1 point at game end. Spending them well usually beats saving them, yet an unused token or two can be the tiebreaker that decides the game.
Cascadia Beyond the Base Game
Cascadia: Landmarks adds oversized landmark tiles that layer a new scoring goal onto the map, rewarding you for building around and connecting them. The roll-and-write spinoffs — Cascadia: Rolling Hills and Cascadia: Rolling Rivers — keep the wildlife-and-habitat feel but score on a written pad rather than tiles, so the exact categories differ from the tile game. The core idea never changes: pack wildlife into their best patterns while growing the biggest habitat corridors you can.
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