Carcassonne board game box cover

Carcassonne Score Calculator & Farm Scoring Guide

Enter your score track, then add up unfinished roads, cities, cloisters, and fields — the end-game math happens for you. Free, for up to 5 players.

Score Calculator

This calculator adds your end-game points and forgets when you leave. In-game scoring, saved games, and player stats live in the free Meeply app →

How Carcassonne Scoring Works

Carcassonne scores as you play — completed features pay out immediately, and final scoring cleans up everything left unfinished plus the fields. Here's each piece.

1During-Play Points

Carcassonne pays out the moment a feature is completed, so most of your score is already on the track before the final tile is drawn. Completed roads score 1 point per tile. Completed cities score 2 points per tile and 2 points per pennant — so a finished city built from two tiles is worth 4 points total, not 2 (a rule a surprising number of tables misplay). Completed cloisters score 9 points: the cloister tile itself plus all 8 surrounding tiles. Read each player's marker position off the score track and enter it here.

2Incomplete Roads

Any road still open when the last tile is placed scores 1 point for every tile it runs across, for whoever holds the majority of thieves on it. Count the tiles in each of your unfinished roads and total them up. There is no pennant on a road, so tiles are the whole story.

3Incomplete Cities

Unfinished cities drop to half rate at the end: 1 point per tile and 1 point per pennant (instead of 2 and 2 while completed). A pennant in an open city still counts — it is worth 1 point, not zero. Total the tiles and pennants across all cities where you hold the knight majority.

4Incomplete Cloisters

An unfinished cloister scores 1 point for the cloister tile plus 1 point for each of the tiles already placed around it. A cloister with all 8 neighbours would have completed for 9 during play, so at the end you are counting only the tiles that actually got placed — anywhere from 1 (just the cloister) up to 8.

5Fields

Fields are the hidden end-game swing. Each field (a stretch of grass bounded by roads, cities, and the board edge) is scored for whoever has the most farmers lying in it: 3 points for every completed city that field touches. Only completed cities count, and only the majority holder scores. See the worked farm example below — this is the single most misunderstood rule in the game.

Farm Scoring, Step by Step

Fields are the most-asked question in Carcassonne, and the most-argued at the table. Here's the whole rule, slowly.

Farmers lie down and stay. When you place a meeple on grass, it becomes a farmer, tips onto its side, and does not come back for the rest of the game. Unlike a knight or a thief, you never recover a farmer, so committing one is a real decision — it is a meeple you have spent for good.

A field is grass bounded by roads, cities, and the board edge. To see where one field ends and the next begins, trace the grass until you hit a road, a city wall, or the edge of the map. Everything connected before those borders is a single field — and a field can sprawl across many tiles and wrap around cities in ways that are easy to misjudge.

The majority of farmers in a field scores it. Whoever has the most farmers lying in a given field scores that field; other players in it score nothing. If players tie for the most farmers, every tied player scores the field in full — points are never divided.

Each completed city the field touches is worth 3 points. Count only cities that were actually finished. An unfinished city touching the field is worth nothing to farmers, no matter how large it grew. The majority farmer scores 3 points per adjacent completed city.

Worked example

One field borders four cities. Three of them were completed during the game; the fourth is still open at game end. You have 2 farmers in that field and I have 1, so you hold the majority and score it. You count only the three completed cities — the open one is worth nothing — for 3 × 3 = 9 points. I score zero from this field despite my farmer being in it. If we had each placed 2 farmers there, we would both score the full 9.

The Big Expansions

Inns & Cathedrals raises the stakes on features. An inn tile on a road doubles that road to 2 points per tile if it is completed — but scores it zero if the road is left unfinished at game end. A cathedral does the same to a city, bumping it to 3 points per tile when finished and to zero if it is not. It also adds the big meeple, which counts as two followers for majority purposes.

Traders & Builders adds trade goods (wine, grain, cloth): whenever you complete a city, you collect its goods tokens, and at game end the player with the most of each type scores a 10-point bonus. It also introduces the builder, which grants an extra turn, and the pig, which boosts your farmer scoring in a field to 4 points per completed city.

The River is a small starting-tile set that replaces the single start tile with a winding river to spread the map out. It changes setup, not scoring, so your end-game math is unchanged.

The Abbot mini-expansion gives each player a second special meeple that can be placed on a cloister (scoring like a monk) or, uniquely, in a garden. You may also withdraw the abbot on your turn to score its cloister early — a flexibility ordinary monks never get.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply scores Carcassonne as you play — roads, cities, cloisters, and the fields nobody agrees on — and keeps every game, every player, every "I always win the farms" debate settled with receipts.

Free to try. Carcassonne is one of 300+ games with rules-aware scoresheets built in.

Download on the App Store
Meeply home screen showing in-progress games and your game collection including Carcassonne

Carcassonne Scoring Questions

How do you score Carcassonne?
Most points are scored during play as features complete: 1 point per tile for roads, 2 per tile and 2 per pennant for cities, and 9 for a finished cloister. At game end you add four things for what is still unfinished — incomplete roads (1/tile), incomplete cities (1/tile and 1/pennant), incomplete cloisters (1 for the cloister plus 1 per surrounding tile) — and then score fields: 3 points for each completed city a field touches, to the player with the most farmers there.
How does farm scoring work in Carcassonne?
Farmers are placed on grass and lie down for the rest of the game — they never come back. A field is all the connected grass, bounded by roads, cities, or the edge of the board. At the very end, each field is scored for the player with the most farmers in it: 3 points for every COMPLETED city that field borders. Incomplete cities never count for fields. If players tie for the most farmers in a field, every tied player scores the full points — nothing is split.
How much is a completed city worth?
A completed city scores 2 points per tile and 2 points per pennant. The catch everyone gets wrong is the smallest city: a city finished with just two tiles is worth 4 points (2 tiles × 2), not 2. Add 2 more for every pennant inside it.
How do incomplete features score at the end?
Everything left unfinished pays half rate. Roads score 1 per tile (same as always, since roads have no pennants). Cities drop to 1 per tile and 1 per pennant. Cloisters score 1 for the cloister plus 1 for each surrounding tile already placed. A pennant in an unfinished city still counts for 1 point.
What is a good Carcassonne score?
In a two-player base game, scores usually land between 60 and 90. Anything past 100 means you finished big cities and won the important fields. Fields alone can swing a game by 30 or more points, which is why close-looking games often are not.
Who wins a tie in Carcassonne?
The rulebook simply declares a shared victory — tied players all win, and there is no tiebreaker. The same generosity applies inside the game: whenever players tie for the majority in a feature or field, each tied player scores the full points rather than splitting them.
Does Meeply support Carcassonne?
Yes — Carcassonne is one of 300+ games with rules-aware scoresheets in the Meeply app, including a dedicated field-scoring step so the farm math never turns final scoring into an argument. Free to try.