Ticket to Ride board game box cover

Ticket to Ride Score Calculator & Scoring Guide

Total your route points, add the tickets you completed, subtract the ones you missed, and drop in the longest-path bonus. Free, for up to 5 players.

Score Calculator

This calculator does the endgame math and forgets when you leave. Saved games, player stats, and rules-aware scoresheets live in the free Meeply app →

How Ticket to Ride Scoring Works

Most points land during play as you claim routes; the tickets and the longest-path bonus decide the winner at the end. Here's each piece, plus the route-length table everyone reaches for at recount time.

1Route Points

You score every route the moment you claim it, and longer routes pay off steeply: a 1-train route is worth 1 point, a 2-train route 2, a 3-train route 4, a 4-train route 7, a 5-train route 10, and a 6-train route a full 15. Most people track this on the scoring track around the board, so just enter your final track position here. The classic recount happens exactly here — did everyone remember that four-train routes are worth 7, not 4?

Route length (trains)Points scored
11
22
34
47
510
615

2Completed Destination Tickets

Each Destination Ticket names two cities and a point value. If an unbroken chain of your own claimed routes links those two cities, you earn that value at game end. Add up the values of every ticket you completed and enter the total. Longer, riskier tickets are worth far more, which is what makes the endgame tense.

3Incomplete Destination Tickets

Any Destination Ticket you did not connect costs you its full printed value — the same number that would have been a bonus instead becomes a penalty. Add up the values of every ticket you failed to complete and enter that positive total here; the calculator subtracts it for you. This is why over-committing to tickets late in the game can quietly lose it.

4Longest Continuous Path Bonus

At the end of the game, whoever built the single longest continuous path of connected routes earns a 10-point bonus (the Longest Continuous Path card in the base game). Enter 10 for the player who holds it, or 0 for everyone else. The path counts continuous routes end to end and may loop through cities, but it can never reuse the same route twice. If players tie for the longest, every tied player scores the full 10.

The Other Maps

Every Ticket to Ride map keeps the core idea — claim routes, complete tickets — but tweaks the scoring in its own way. Ticket to Ride: Europe adds train stations, which let you borrow one of a rival's routes to finish a ticket; each station you leave unused is worth 4 points at game end, so hoarding them pays. Europe also introduces tunnels (which can cost extra cards to claim) and ferries (which demand locomotives), but those affect how you claim routes, not how they score.

Ticket to Ride: Nordic Countries is a tighter 2–3 player map with a longer route ladder and its own longest-path handling, while Legacy: Legends of the West layers a campaign of permanent rule and scoring changes onto the base engine across a dozen-plus games. The smaller New York and London city maps swap trains for taxis and buses and shift the scoring math — points per district or per point-of-interest rather than per long route — for a fifteen-minute game. Each map is worth reading its own reference card before you total up, because the route-length values and bonuses shift from box to box.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply tallies route points, completed and incomplete tickets, and the longest-path bonus — and keeps every game, every player, every "I always win at Ticket to Ride" debate settled with receipts.

Free to try. Ticket to Ride is one of 300+ games with rules-aware scoresheets built in.

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Ticket to Ride Scoring Questions

How do you score Ticket to Ride?
You score route points during play as you claim routes, and then adjust at game end: add the values of the Destination Tickets you completed, subtract the value of any tickets you failed to complete, and give 10 bonus points to whoever holds the longest continuous path. This calculator does all four steps for up to 5 players.
What are the route point values in Ticket to Ride?
Route points scale by length: a 1-train route scores 1 point, a 2-train route scores 2, a 3-train route scores 4, a 4-train route scores 7, a 5-train route scores 10, and a 6-train route scores 15. The jump from 4 points (a 3-route) to 7 points (a 4-route) is the number most people forget at recount time.
What happens to incomplete destination tickets?
Every Destination Ticket you don't complete is subtracted from your score at its full printed value. A 12-point ticket you connect adds 12; the same ticket left unfinished subtracts 12 — a 24-point swing. Enter the positive total of your failed tickets and the calculator subtracts it.
How does the longest path bonus work?
The player with the single longest continuous path of connected routes scores a 10-point bonus. The path is measured in train cars end to end, can wind through cities and loop around, but can never reuse the same route. If two or more players tie for longest, each of them scores the full 10 points.
What is a good Ticket to Ride score?
Winning scores on the US base map typically land between 90 and 120. Cracking 100 usually means you completed several tickets, claimed a couple of the big 6-train routes, and picked up the longest-path bonus. Anything above 130 is an excellent game.
Who wins a tie in Ticket to Ride?
If two players finish with the same total, the tie is broken by who completed the most Destination Tickets. If that is still tied, the player holding the Longest Continuous Path bonus card wins.
Does Meeply support Ticket to Ride?
Yes — Ticket to Ride is one of 300+ games with rules-aware scoresheets in the Meeply app, so completed and incomplete tickets, route points, and the longest-path bonus all tally correctly. Free to try.