
Welcome To... Score Calculator & Score Sheet
The six boxes at the bottom of the sheet — plans, parks, pools, temp agency, estates, and refusals — added and subtracted for you. Free, for any number of players.
Score Calculator
It's a dead heat!
Five columns covers the finalists at most tables — and this sheet forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →
How Welcome To... Scoring Works
Welcome To... is a roll-and-write in everything but the dice: three number-and-action combinations are revealed from three card stacks each turn, and every player at the table picks one of the same three and writes it on their own score sheet — simultaneously, no waiting for a turn. The game ends when someone completes all three City Plans, fills every house on all three streets, or takes their third permit refusal. Then everyone totals the six boxes printed along the bottom of the sheet. Here's what goes in each one.
1City Plans
Three City Plan cards sit face up for the whole game, and every player is chasing the same three. Each card shows two values: whoever completes it first scores the higher one, and everyone who completes it later scores the lower one. If several players finish the same plan on the same turn, they all take the higher value. Tick the plan off on your sheet as you complete it, and enter the total of all three plan boxes here — this is usually the single biggest number on the sheet, and it's the one that rewards racing.
2Parks
Each of your three streets has its own park track, filled in with the Landscaper action. The tracks pay progressively — the further along a street's track you get, the more that street is worth, and the last few boxes are worth far more than the first. Score each street's track separately against how many parks you built there, then add the three street values together for this box. Partly filled tracks still score whatever box you reached.
3Pools
Some house spaces on your sheet are printed with a pool. Write a number on one of those spaces using the Pool Manufacturer action and you build the pool. Unlike parks, pools score from a single track covering all three streets at once: count every pool you built across the whole neighborhood and read off the matching value. The track climbs steeply, so the difference between a few pools and most of them is much bigger than it looks.
4Temp Agency
The Temp Agency action lets you nudge the number you're writing up or down before you place it — the escape hatch that keeps a bad flip from becoming a refusal. Every time you use it you cross off a temp agency box, and at game end those crossed-off boxes convert to points on the track printed on your sheet: the further along you got, the more it pays. It's a small box compared to the plans, but it's free points for using an action you wanted anyway.
5Housing Estates
Fences drawn with the Surveyor action carve each street into estates, and an estate scores only when every house inside it is built. Estates come in sizes 1 through 6, and each size has its own value track on your sheet that you climb with the Real Estate Agent action — bigger estates start higher and can be pushed higher still. At game end, take your current value for each size, multiply it by how many completed estates of that size you have, and add the results together. Unfinished estates score nothing at all, which is what makes a greedy six-house estate such a gamble.
6Permit Refusals
If none of the three number-and-action combinations on offer can legally go anywhere on your sheet, you take a permit refusal and cross off a refusal box. The boxes escalate: the first refusal is free, the second costs 3 points, the third costs 5 — and taking the third also ends your game. Enter your total refusal penalty as a negative number (0, -3, or -8 for all three).
Looking for a Welcome To... Score Sheet?
Welcome To... is a game you literally play on a score sheet — the pad is the board. Which means the pad eventually runs out, or gets left in the other bag, or has to stretch further than it wants to when eleven people want in. The calculator above is the digital version of the six totals at the bottom of that sheet: one row per box, one column per player, the refusal subtraction handled so nobody has to remember which number is negative.
Player count is never the limit in this game — everyone plays off the same three card flips at once, so a table of ten runs exactly as fast as a table of two, and the box goes up to 100. The calculator shows five columns, enough for the finalists at most tables; with a bigger crowd, total the sheets in batches. It forgets everything when you leave, though. For a score sheet that remembers — every neighborhood, every player, every win — Welcome To... is one of 300+ games in the free Meeply app.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Welcome To... neighborhood, every player's win rate, every "you only got that plan because I got refused" settled with receipts.
Free to try. Welcome To... is one of 300+ games with rules-aware scoresheets built in.

