Underwater Cities board game box cover

Underwater Cities Score Calculator

Cities, buildings, metropolises, tunnels, upgrade sets, cards, and the last resource conversion — all eight end-game categories, totaled for you. Free, for 1 to 4 players.

Score Calculator

This calculator totals the eight end-game categories — add them to wherever your marker already sits on the score track — and forgets everything when you leave. Saved games, player stats, and win rates live in the free Meeply app →

How Underwater Cities Scoring Works

Underwater Cities pays you twice. Points earned during the game are already on the score track, and then the end-game tally adds eight more categories on top — most of them thresholds and set bonuses that only reward you for finishing what you started. Here's each category, and where the points hide.

1Connected Cities

Your first four connected cities pay nothing on this row — the reward only starts at five. Five cities connected to your network scores 4 points, six scores 8, and seven or more scores 12. Count only the cities actually joined to your network, then enter the points for the tier you reached. Each step is worth another 4 points, so a single missing connection at the end of the game can quietly cost you a whole tier.

2Connected City Buildings

Every connected city also scores on its own, based on how many different types of building sit next to it — farms, desalination plants, and laboratories. A connected city with no buildings beside it is still worth 2 points, one type of building makes it 3, two types 4, and all three types 6. Score each connected city separately and add them together. Notice that the last step is worth double the earlier ones: a city sitting on two building types is the best place on the board to spend a late action.

3Metropolis

Each metropolis connected to your network is worth a flat 3 points. Count them and the calculator multiplies by 3 for you. This is the simplest row on the sheet — no thresholds, no conditions, just a fixed rate per piece — which is exactly why it's the one people skip over when they're busy resolving everything else.

4Tunnels

Tunnels only pay once you've built a lot of them: eight tunnels scores 5 points, nine scores 7, and ten or more scores 9. Seven tunnels or fewer scores nothing at all here. Count every tunnel you built across the whole game — not just the ones joining your scoring cities — and enter the points for your tier. It's worth checking in the last round whether you're one tunnel short of the next step, because that tunnel is worth 2 points on its own.

5Upgraded Structures Sets

A set is one of each: an upgraded farm, an upgraded desalination plant, an upgraded laboratory, and an upgraded symbiotic city. Every complete set of four different upgraded structures is worth 4 points — enter how many complete sets you finished and the calculator handles the multiplication. Partial sets score nothing on this row, so three upgrades of one kind with none of another are worth exactly zero here.

6Special Cards

Every Special card you played and paid for during the game is worth 2 points at the end. Count the Special cards sitting in your play area — the ones you actually paid the cost for — and enter that number. Cards still in your hand when the game ends don't count, so this row quietly rewards committing to cards rather than hoarding them.

7End-Scoring Cards

Some cards carry the end-scoring symbol, meaning they pay out once at the very end based on the condition printed on them — typically 3 or 6 points depending on the card. Resolve each one against your finished board, one card at a time, and add the results here. This is where most recounts come from, because these conditions point at things you've stopped paying attention to by the final round.

8Leftover Resources

Everything left in your supply gets one last conversion. First sell all your biomatter at 2 credits each. Then buy points at a rate of 1 point for every 4 credits, science, or steelplast you spend — and those four can be any combination of the three, which matters more than it sounds. Anything that can't be converted is simply left over and scores nothing. Do the arithmetic before you write a number down: four odd resources of different kinds still make a point together, while three of a single kind make none.

Underwater Cities has expansions — New Discoveries and Rivals — that add new cards, boards, and modules to the base game, so check any unfamiliar card for its own end-scoring symbol before you total up; the eight categories above are the base game's skeleton.

Looking for an Underwater Cities Score Sheet?

If you came here hunting for an Underwater Cities score sheet to print, the calculator above does the same job with the math built in — one row per end-game category, one column per player, and the per-piece rates multiplied for you so nobody has to work out what six Special cards are worth. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Underwater Cities is one of 300+ games in the free Meeply app.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Underwater Cities game, every player's win rate, every "the upgrade sets won me that one" settled with receipts.

Free to try. Underwater Cities is one of 300+ games with rules-aware scoresheets built in.

Download on the App Store
Meeply home screen showing in-progress games and your game collection including Underwater Cities

Underwater Cities Scoring Questions

How do you score Underwater Cities?
Underwater Cities is scored in two parts. Points you earned during the game already sit on the score track, and at the end you add eight more categories on top: connected cities, the buildings next to each connected city, metropolises, tunnels, complete sets of upgraded structures, Special cards you paid for, cards with the end-scoring symbol, and finally your leftover resources converted into points. The highest total wins.
How do connected cities score in Underwater Cities?
Twice, on two separate rows. First for how many you have: five connected cities is 4 points, six is 8, and seven or more is 12 — four or fewer scores nothing. Then each connected city scores again for the different building types beside it: 2 points with no buildings, 3 with one type, 4 with two types, and 6 with all three.
How do tunnels score in Underwater Cities?
Only in bulk. Eight tunnels built scores 5 points, nine scores 7, and ten or more scores 9. Anything under eight tunnels scores nothing on that row, so it is worth counting late in the game to see whether one more tunnel pushes you up a tier.
What counts as a set of upgraded structures?
One of each of the four: an upgraded farm, an upgraded desalination plant, an upgraded laboratory, and an upgraded symbiotic city. Each complete set of four different upgraded structures is worth 4 points. Duplicates do not help — a fourth upgraded lab adds nothing unless it completes a second full set.
Do leftover resources score in Underwater Cities?
Yes, at the very end. Sell every biomatter for 2 credits each, then spend credits, science, and steelplast in any combination at a rate of 4 resources per point. Whatever is left over after that conversion is worth nothing, so combining odd resources across the three types is usually better than saving up one kind.
How do Special cards and end-scoring cards differ?
Special cards are a flat rate: 2 points for each one you played and paid for during the game. End-scoring cards are the ones marked with the end-scoring symbol, and each pays a variable amount — typically 3 or 6 points — based on the specific condition printed on the card, checked against your board at the end.
Is there an Underwater Cities score sheet I can use online?
This page is one: a free digital Underwater Cities score sheet with a row for each of the eight end-game categories and the multiplication done for you. It forgets everything when you close the tab, though — for a score sheet that remembers your games, Underwater Cities is one of 300+ games in the free Meeply app.
Does Meeply support Underwater Cities?
Yes — Underwater Cities is in the Meeply app with a rules-aware scoresheet for 1 to 4 players, with a category for each of the eight end-game scoring steps so nothing gets missed at final count. Free to try.