Maracaibo board game box cover

Maracaibo Score Calculator & Scoring Guide

Start from your victory point track, then add nation influence, career cards, quests, combat, synergy tokens and the rest — nine end-game buckets, totaled for you. Free, for 1 to 4 players.

Score Calculator

This calculator totals your track position plus all nine end-game buckets, and forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →

How Maracaibo Scoring Works

Maracaibo is scored twice over, in a sense. Points land continuously as your ship travels the Caribbean circuit across the game's four voyages, and by the end most players already have a substantial number on the track. Then final scoring adds nine more buckets on top — and that's where a game that looked settled often isn't. Here's each one, in the order the sheet counts them.

1Victory Points Track

Most of a Maracaibo score arrives long before final scoring. Deliveries, buildings, cards played, missions completed — almost everything you do over the four voyages nudges your marker along the scoring track. When the last round ends, read off where your marker sits. That number is the base; every bucket below gets added on top of it, so record it before you start sweeping the table.

2Influence with Nations

Each of the three nations — Spain, France, and England — tracks your influence separately, and each one pays out on its own at game end: the higher your influence with a nation, the more points it's worth. Score all three nations one at a time and enter the combined figure. Splitting your effort across all three is usually worth less than committing to one or two, which is exactly the decision this bucket is measuring.

3Career Cards

Career cards come to you as you progress through the game, and each one scores at the end for the condition it names. Check them one at a time against your final board — this is the bucket where points hide, because a career card can reward something you'd otherwise never think to count. Only cards you actually fulfilled score.

4Quest Tiles

Every quest tile sitting on your ship board is worth 1 victory point. Count the tiles and enter the number — that is the whole rule. Quests do plenty of work during the game beyond this point apiece, so treat the end-game value as a small bonus rather than the reason to chase them.

5Combat Points

Each combat point you hold is worth 1 victory point at the end. The trap here is the figures on your board: they are not combat points, and they do not count toward this row. Count your combat points only, then use the separate figures row below for anything still in your supply.

6Figures in Supply

Any figure you never placed is worth 1 victory point, so the ones still sitting in your personal supply at the end are not wasted. Count what's left in supply — not what you have out on the map — and enter the total.

7Unlocked Ship Upgrades

Every ship upgrade you unlocked on your player board is worth 1 victory point. Count the unlocked spaces, not the ones you still have covered. Upgrades earn most of their value through the abilities they hand you during play, but this row is the small end-of-game thank-you for having built the engine.

8Synergy Tokens

Synergy tokens are worth 3 victory points each — the richest per-item row on the sheet. Enter how many tokens you collected and the calculator multiplies by three for you. Because they triple, a handful of synergy tokens can quietly swing a close game, so it's worth counting these twice.

9Explorer Position

This is the only row that can go negative. Your explorer's final position is compared against the other players — or against Jacques, the automated opponent, in a solo game. Finishing ahead scores you points; finishing behind costs you points. It's a small swing either way, at most five points in either direction, but in a tight game it decides things. Enter a negative number here if you finished behind.

10Doubloons

Money left over at the end converts into victory points — typically at a rate of 3 doubloons per point, so check the conversion printed in your rules before you total. Enter the resulting points here rather than the raw doubloon count. It's rarely worth hoarding coins for this alone, but it does mean an unspent pile at the end isn't a total loss.

There's also an expansion, Maracaibo: The Uprising, which adds a new campaign and fresh cards to the box — the buckets above are still what you total at the end.

Looking for a Maracaibo Score Sheet?

If you came here hunting for a Maracaibo score sheet to print, the calculator above does the same job with the math built in — one row per bucket, one column per player, the synergy multiplier and the negative explorer row handled for you. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Maracaibo is one of 300+ games in the free Meeply app.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Maracaibo game, every player's win rate, every "the synergy tokens won me that one" settled with receipts.

Free to try. Maracaibo is one of 300+ games with rules-aware scoresheets built in.

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Maracaibo Scoring Questions

How do you score Maracaibo?
Maracaibo scores throughout the game on the victory point track, then adds nine end-game buckets on top: your influence with Spain, France, and England; your career cards; 1 point per quest tile; 1 point per combat point; 1 point per figure left in your supply; 1 point per unlocked ship upgrade; 3 points per synergy token; points gained or lost for your explorer position; and points converted from your leftover doubloons. Highest total wins.
How does influence with the nations score in Maracaibo?
Spain, France, and England each track your influence separately, and each nation pays out on its own at the end of the game — the higher your influence with that nation, the more points it is worth. Score the three nations one at a time and add the results together.
What are synergy tokens worth in Maracaibo?
Each synergy token is worth 3 victory points at game end. They are the highest-value per-item row on the sheet, so count them carefully — a few tokens can easily cover the gap in a close game.
How does the explorer position score at the end?
Your explorer's final position is compared against the other players — or against Jacques in a solo game. Being ahead earns points and being behind loses them, so this is the one row on the sheet that can be a negative number. The swing is small, at most five points either way.
Do combat points and figures both score in Maracaibo?
They score separately, and they are not the same thing. Each combat point is worth 1 victory point; figures do not count as combat points. Figures score in their own row: 1 point for each one still sitting in your supply at the end of the game.
Do leftover doubloons score in Maracaibo?
Yes, but at a poor rate — leftover doubloons convert into victory points at roughly 3 doubloons per point, so check the exact conversion in your rules. Enter the converted points on the sheet rather than the coin count. Spending your money on the board is almost always worth more than banking it.
How does scoring work in a solo game of Maracaibo?
You score the same buckets you would in a multiplayer game. The one difference is the explorer row: instead of comparing your explorer against other players, you compare it against Jacques, the automated opponent — ahead of him scores, behind him loses points.
Is there a Maracaibo score sheet I can use online?
This page is one: a free digital Maracaibo score sheet with a row for the victory point track and each of the nine end-game buckets, and the math handled for you. It forgets everything when you close the tab, though — for a score sheet that keeps your games, Maracaibo is one of 300+ games in the free Meeply app.