
Five Crowns Score Calculator & Score Sheet
Eleven rounds, rotating wild cards, and the lowest total takes it. Enter each round's leftover-card points and the crown finds the low score — free, for 2 to 7 players.
Score Calculator
| Round | ||
|---|---|---|
| Round 1 (3s wild)3 cards dealt | ||
| Round 2 (4s wild)4 cards dealt | ||
| Round 3 (5s wild)5 cards dealt | ||
| Round 4 (6s wild)6 cards dealt | ||
| Round 5 (7s wild)7 cards dealt | ||
| Round 6 (8s wild)8 cards dealt | ||
| Round 7 (9s wild)9 cards dealt | ||
| Round 8 (10s wild)10 cards dealt | ||
| Round 9 (Jacks wild)11 cards dealt | ||
| Round 10 (Queens wild)12 cards dealt | ||
| Round 11 (Kings wild)13 cards dealt | ||
| TotalLowest wins | 0 | 0 |
Tied for the low score — share the win, or deal a 6-card tie-breaker round!
This calculator adds your eleven rounds, crowns the lowest total, and forgets everything when you leave. Round-by-round scoring, saved games, and player stats live in the free Meeply app →
How Five Crowns Scoring Works
Eleven numbers per player, one per round — each one the points stranded in your hand when somebody went out. Melded cards are free; leftovers cost face value, 11–13 for the court, 20 for the round's wild card, and 50 for a Joker. Lowest total after round eleven wins.
1Round 1 (3s wild)
Shuffle both 58-card decks together, deal three cards to each player, and flip the top card of the draw pile to start the discard pile. On your turn you draw from the pile or take the top discard, then discard one card to finish. With only three cards in hand, a single book or run is a whole hand - somebody usually goes out fast. Score the cards you couldn't meld and enter them here.
2Round 2 (4s wild)
Four cards each, and now the 4s join the Jokers as wild. A book is three or more cards of the same value in any mix of suits - two 8s and a wild card counts. There is no limit on how many wilds a book can hold, and they can sit next to each other. Four cards means a book or run of three still leaves one card exposed unless you stretch the meld to all four.
3Round 3 (5s wild)
Five cards, 5s wild. A run is three or more consecutive cards in the same suit - and this deck has five suits, because Five Crowns adds stars to the usual hearts, clubs, spades, and diamonds. Each suit runs 3 through King with no aces or 2s, so runs start at 3 and stop at the King. Wild cards can fill any gap in a run, as many as you like.
4Round 4 (6s wild)
Six cards, 6s wild. Wild cards are wonderful in a meld and terrible in a stranded hand: a leftover wild card of the current round costs 20 points, and a leftover Joker costs 50. The rulebook allows one mercy - if a wild card is stuck in your hand with nowhere to go, you may discard it. It saves you the points, though it might hand the next player a gift.
5Round 5 (7s wild)
Seven cards, 7s wild. Going out is the round-ender: start your turn as normal, lay your entire hand down in books and/or runs, and discard your final card. You can only use the number of cards you were dealt, and you must have that one card left to discard - even if the discard itself is playable. Keep melds in your hand until the turn you go out.
6Round 6 (8s wild)
Eight cards, 8s wild. Once someone goes out, everyone else gets exactly one more turn: draw or pick up as usual, lay down every book and run you can, then discard. Whatever refuses to meld counts against you. You are not allowed to play cards onto another player's books or runs - your leftovers are yours alone.
7Round 7 (9s wild)
Nine cards, 9s wild. The tally itself is simple: melded cards score nothing, and every unused card counts at its value. Number cards are worth face value, Jacks are 11, Queens are 12, Kings are 13, the current wild card is 20, and Jokers are 50. Add up the stranded cards, and that is the number that goes in this row.
8Round 8 (10s wild)
Ten cards, 10s wild. Housekeeping from the rulebook: if the draw pile ever runs dry, shuffle the discard pile to replenish it, and if you lose track of which card is wild, count your hand - the number of cards you were dealt is the wild card for the round. Ten cards dealt, 10s wild.
9Round 9 (Jacks wild)
Eleven cards, and the wilds climb into the face cards: Jacks are wild. The deal rotates too - the player to the left of the last dealer shuffles everything and deals the next round, one card bigger each time. Face-card rounds are where careless hands get expensive, since every stranded court card is double digits.
10Round 10 (Queens wild)
Twelve cards, Queens wild. With hands this big, one unfinished run can strand fifty-plus points, and the standings can lurch. That is by design - the box slogan is "The game isn't over 'til the Kings go wild!" and the rulebook's first hint says the same thing: you can come from behind even in the last round.
11Round 11 (Kings wild)
The finale: thirteen cards each, and the Kings go wild. Score it like every other round - melded cards free, stranded cards at value - then read the totals below. In Five Crowns the lowest total wins, so the crown on this calculator sits over the smallest number, not the biggest. Tied for low? The rulebook offers a choice: share the win, or deal a 6-card tie-breaking round for just the tied players.
Why the Crown Sits on the Smallest Number
Nearly every game on this site races upward; Five Crowns runs the other way. Every point you write down is a penalty — a card you failed to fold into a book or run before someone went out — so the winner is the player with the lowest total after eleven rounds. The calculator above knows that: the crown marks the smallest total on the board, not the biggest, and a perfect game is a row of zeros. It also means no round is fatal on its own. A stranded Joker is 50 points, ugly but survivable, and the deals keep growing until the Kings go wild — which is exactly when a big hand full of melds can haul you back into it.
Looking for a Five Crowns Score Sheet?
If you came here hunting for a Five Crowns score sheet to print, the calculator above does the same job with the math built in — all eleven rounds labeled with their wild card, a column for each of up to seven players, running totals, and the crown already on the lowest score. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Five Crowns is one of 300+ games in the free Meeply app.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's total and forgets it. Meeply scores Five Crowns round by round through all eleven deals — wild cards, Jokers, and lowest-score-wins handled automatically — and keeps every game, every player, and every comeback for the record.
Free to try. Five Crowns is one of 300+ games with rules-aware scoresheets built in.

