
Scythe Score Calculator & End-Game Scoring
Total your coins, stars, territories, resources, and structure bonus — with the popularity-tier coin rates done for you. Free, for up to 5 players.
Score Calculator
Scythe pays out in coins. Enter each bucket's coin payout — for stars, territories, and resources that means applying your popularity-tier rate first (grid below), exactly like the paper score pad.
| Category | ||
|---|---|---|
| Coinscoin payout | ||
| Stars (Popularity Tier)coin payout | ||
| Territories (Popularity Tier)coin payout | ||
| Resources (Popularity Tier)coin payout | ||
| Structure Bonuscoin payout | ||
| Total coins | 0 | 0 |
It's a tie — most popularity, then most combat cards wins!
This calculator adds up your coins and forgets when you leave. The popularity-tier lookups, saved games, and player stats live in the free Meeply app →
Nice game! This page won't remember it.
Refresh and tonight's coins are gone. Meeply keeps every game, every player, every win rate — and does the popularity-tier coin math for you so no bucket gets mis-multiplied.
Keep your games — get Meeply freeHow Scythe Scoring Works
Scythe pays out in coins across five buckets. The twist: your popularity at game end sets the coin rate for three of them, so the same board can score very differently depending on how loved your faction is.
The Popularity Tiers
Find your popularity on the track at game end. Whichever tier it lands in sets your coin rate for stars, territories, and resources — one lookup that touches three buckets at once.
| Popularity | Coins / star | Coins / territory | Coins / 2 resources |
|---|---|---|---|
| 0 – 6 low | 3 | 2 | 1 |
| 7 – 12 middle | 4 | 3 | 2 |
| 13 – 18 high | 5 | 4 | 3 |
Resources always pay per pair — count your controlled resources, divide by two rounding down, then multiply by the tier rate. Because a single popularity point can bump you a whole tier, late pushes for popularity often out-earn one more territory.
What Ends the Game
The game ends the instant any player places their 6th star on the Triumph Track — immediately, even mid-turn and even in the middle of resolving a combat or an action that would have paid out more. Placing that 6th star doesn't win the game on its own; play stops and everyone totals coins, and the richest faction takes the victory.
Here's each scoring bucket in the order the calculator lists them.
1Coins
Start with the coins already in your pile. Every coin is worth exactly 1 point, so this bucket is just your on-hand cash at the moment the game ends — including any coins you earned from combat, objectives, or Factory-card actions during play. Enter the total number of coins here.
2Stars (Popularity Tier)
Count the stars (achievement tokens) you placed on the Triumph Track — top actions like maxing power, deploying all mechs, building all structures, winning combat, and completing objectives. Each star pays 3, 4, or 5 coins depending on your popularity tier (see the tier grid below). Do the lookup once, multiply by your star count, and enter the coin payout — not the raw number of stars.
3Territories (Popularity Tier)
Count every territory you control at game end: a territory with more of your units (workers, mechs, your character) than any opponent's, plus any territory with a structure and no enemy units. The Factory tile counts as 3 territories on its own. Each controlled territory pays 2, 3, or 4 coins by popularity tier. Multiply and enter the coin payout here. Note: lakes and the Factory are handled by the standard rules — home bases never count.
4Resources (Popularity Tier)
Add up every resource (food, wood, metal, oil) sitting on territories you control, then pay per PAIR: every 2 resources is worth 1, 2, or 3 coins by popularity tier, rounding down and ignoring the odd leftover. So at the top tier, 9 controlled resources pay 4 pairs × 3 = 12 coins. Do that math and enter the coin payout here, not the raw resource count.
5Structure Bonus
At setup each player gets a hidden Structure Bonus tile that scores your built structures a specific way — coins for structures in a row, on tunnels, adjacent to your home base, on lakes, and so on. Resolve your tile against the four structures you built and enter the coins it awards. If you never built structures, or your tile scored nothing, enter 0.
Scythe Expansions
Invaders from Afar adds two new factions and pushes the table to 6–7 players, but the five scoring buckets and the popularity-tier coin rates are unchanged — more players, same math. The Wind Gambit introduces airships and shifting resolution tiles; some resolutions change how the game ends or hand out bonus coins, so read the tile in play before you total up. The Rise of Fenris is an eight-episode campaign that layers in new modules and one-time twists across a series of linked games, some of which alter scoring for that episode — follow the episode's own instructions. This calculator covers the core five-bucket scoring that every expansion builds on.
This Page Adds. Meeply Remembers.
A calculator gives you tonight's coin count and forgets it. Meeply does the popularity-tier lookups for you — stars, territories, resources, all rated correctly — and keeps every game, every player, every "I always win at Scythe" debate settled with receipts.
Free to try. Scythe is one of 300+ games with rules-aware scoresheets built in.

