Architects of the West Kingdom board game box cover

Architects of the West Kingdom Score Calculator

Add up your buildings, the Cathedral, and what's left in your supply — then subtract the debts, the prison, and a low Virtue Track. Free, for up to 5 players, with the end-game rules explained.

Score Calculator

Category
Constructed BuildingsPrinted VP, plus any end-game bonus on the card
Cathedral0–20 VP for your level of contribution
Virtue Track−12 to +12 VP by final track position
Unpaid Debts−2 VP per unpaid Debt card
Gold1 VP per Gold left in your supply
Marble1 VP per Marble left in your supply
Silver1 VP per complete set of 10 Silver
Workers in Prison−1 VP per 2 Workers still in prison
Total00

This calculator totals your eight end-game rows and forgets when you leave. Saved games, player stats, and win rates live in the free Meeply app →

How Architects of the West Kingdom Scoring Works

Architects scores once, at the end of the game, and the count is shorter than the table looks. Five rows add up what you built and what you kept; three rows take some of it back. Unpaid debts and workers left in prison subtract outright, and a low finish on the Virtue Track can subtract more than either. Here's every row on the sheet, in the order the calculator uses them.

1Constructed Buildings

Every building you constructed sits in front of you with its point value printed on the card. Add those printed numbers first, then go back through the same cards looking for end-game bonuses — several buildings score again based on something about your final position rather than a flat number. That second pass is where most of the missed points in this game live, so read every card you built before you commit to a number here.

2Cathedral

Working on the Cathedral advances your marker along its construction track, and at the end of the game your final position on that track is worth somewhere between 0 and 20 points. It's the biggest single number on the sheet, and it doesn't care what it cost you to get there — only where your marker finished. Read the value beside your marker and enter it.

3Virtue Track

The Virtue Track is the row that can hurt. Your marker climbs when you do the town's honest work and slides when you take the shortcuts — the Black Market, borrowed money, other players' workers in your prison. At game end your final position converts to points on a scale running from −12 at the very bottom to +12 at the very top, which is a 24-point spread on a single marker. If you finished low on the track, enter your points as a negative number.

4Unpaid Debts

Debt cards hand you money now and take points later. Any Debt card still sitting unpaid in front of you when the game ends costs you 2 points, and there's no cap on how deep that goes — four outstanding debts is a flat −8. Debts you cleared during the game are gone and cost you nothing here. Count only the cards you never paid off, double the number, and enter it as a negative.

5Gold

Gold still in your supply at the end of the game is worth 1 point each. That makes leftover gold the friendliest resource to be caught holding — if the last round leaves you with nothing worth building, the gold in front of you still converts straight into points. Count it and enter the number.

6Marble

Marble works exactly like gold at the end: every marble still in your supply is worth 1 point. Marble is usually more valuable spent than banked, since it's what the most expensive construction wants, but anything you couldn't place still counts for something. Count what's left and enter it.

7Silver

Silver is the game's money, and it converts at a far worse rate than the resources: you need a complete set of 10 silver for a single point. Partial sets are worth nothing, so 19 silver is 1 point rather than 2. Divide your final silver by ten, drop the remainder, and enter that — this row is almost always a small number, which is exactly why people forget to fill it in.

8Workers in Prison

Workers your rivals captured over the course of the game sit in prison, and any still locked up at the end cost you 1 point for every 2 workers. A single worker on its own is free, so five workers in prison is −2 rather than −2.5. Getting them out is usually worth doing for the turns they'd give you back rather than for the points, but if they're stuck there at the end, halve the count, round down, and enter the result as a negative.

Looking for an Architects of the West Kingdom Score Sheet?

If you came here hunting for an Architects of the West Kingdom score sheet to print, the calculator above does the same job with the math built in — one row per scoring category, one column per player, and the three rows that subtract handled without anyone having to remember which way the minus sign goes. It forgets everything when you leave, though. For a score sheet that remembers — every game, every player, every win — Architects of the West Kingdom is one of 300+ games in the free Meeply app.

Playing With Age of Artisans

Age of Artisans is the game's major expansion: it adds new buildings and more to do with your workers, layering onto the eight rows above rather than replacing them.

If Architects has become the light option at your table, its bigger sibling is Paladins of the West Kingdom — same designers, same setting, a considerably longer end-game count.

This Page Adds. Meeply Remembers.

A calculator gives you tonight's total and forgets it. Meeply keeps the whole story — every Architects game, every player's win rate, every "the Virtue Track cost me that one" settled with receipts.

Free to try. Architects of the West Kingdom is one of 300+ games with rules-aware scoresheets built in.

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Meeply home screen showing in-progress games and your game collection including Architects of the West Kingdom

Architects of the West Kingdom Scoring Questions

How do you score Architects of the West Kingdom?
Architects of the West Kingdom scores once, at the end of the game, across eight categories. You add the printed points and end-game bonuses on your constructed buildings, your position on the Cathedral construction track (0 to 20), your position on the Virtue Track (−12 to +12), 1 point per gold, 1 point per marble, and 1 point per complete set of 10 silver. Then you subtract: 2 points for each unpaid Debt card and 1 point for every 2 workers left in prison. The highest total wins.
How does the Virtue Track score in Architects of the West Kingdom?
Your final position on the Virtue Track converts directly into points at the end of the game, on a scale that runs from −12 at the bottom to +12 at the top. Nothing else about the track matters at scoring time — only where your marker stopped. Because the spread is 24 points wide, a deliberately low-virtue game has to be earning that back somewhere else on the sheet.
What happens if you do not pay off your debts in Architects of the West Kingdom?
Each Debt card still unpaid at the end of the game costs you 2 points, and there is no limit on how many you can carry. Debts you paid off during the game cost nothing at scoring. Taking debt is a real option — it just needs to buy you more than 2 points per card before the game ends.
Do leftover resources score in Architects of the West Kingdom?
Some of them. Gold is worth 1 point each and marble is worth 1 point each, so anything left in your supply still counts. Silver only scores in complete sets of 10, one point per set, with partial sets worth nothing. The game's other resources score nothing at the end — only gold, marble, and silver have a row on the sheet.
How much do workers in prison cost at the end of the game?
You lose 1 point for every 2 of your workers still in prison when the game ends. Workers are counted in pairs, so an odd worker on its own has no effect — three in prison is −1, four is −2. Only workers still imprisoned at the end are counted; anyone you released earlier is free and clear.
Is there an Architects of the West Kingdom score sheet I can use online?
This page works as one: a free digital Architects of the West Kingdom score sheet with a row for each of the eight end-game categories, including the three that subtract, and the totals worked out per player. It forgets everything when you close the tab — for a score sheet that remembers your games, the Meeply app keeps a rules-aware Architects scoresheet with full history.
Does Meeply support Architects of the West Kingdom?
Yes — Architects of the West Kingdom is one of 300+ games with rules-aware scoresheets in the Meeply app, with a category for each of the eight end-game rows and the negative ones handled properly. Free to try.